- The focus group
- Questionnaires
- Timed Analysis
- Textual Analysis
- Timelines
- Test Shoots
- Editing treatment
- Using indesign for the creation of my digipaks
- questionnaires of digipak
Creativity-
Film treatment
Location Adaptions
Vignette
Colour treatment
Camera techniques
Lighting
Costumes/ makeup
Research and planning-
Time Analysis
Textual Analysis
Timeline
Focus group
Target audience research- Four Cs model
Questionnaires
Storyboards/ shot lists
Real media conventions (different types of media)
Digital technology-
indesign
photoshop
Questionnaires
Premiere Pro
Camera
Lighting
Youtube
Social Media
Post production
1a)
Over the
two year media course we had to produce both a foundation portfolio of a
school
magazine and music magazine as well as an advance portfolio of a horror
teaser
trailer, film magazine – developing foundation skills further and a poster to
advertise
our trailer.
In the first year we researched existing music magazines and analysed each one
so
that we could gain
knowledge of particular layouts, fonts
and key elements
that need
to be contained in our production to make it successful. Research and
planning
allowed us to recognise
‘mastheads’ on magazines as being the most important and
therefore the
need to focus on a font more detailed to keep continuity with the
contents page
and double page spread which we also had to create. Personally I
researched
‘Rock’ magazines such as Kerrang, NME and others because I had chosen
after
carrying out a questionnaire
to use Rock music as my theme. The real life media
texts allowed me to visualise my favourite parts
from each magazine – wripped
sticker graphics and broken font on my own
work which I then attempted to recreate
within Photoshop CS4. In year one we were limited to what
we could research
because magazines were the only theme however, in the second
year I was able to
develop my ability to research real life media texts
much further because we had a
range of products we needed to create all under
the ‘horror’ genre this time. I was able
to research teaser trailers analysing my favourite
and least favourite parts allowing me
to plan with a mood board which I produced from a range of
stills from previous
horror films my ideas for my own trailer which helped me
to develop my production
of my products in relation to real life media texts
and techniques such as restricted
narration and handheld camera found in the
‘Blair Witch Project’ trailer which
inspired my trailer ‘Laquem’ which is also set in the
woods. Research into film
documentaries like the ‘American Nightmare’ inspired
me to create a product which
reinforced fear and went against usual horror
conventions to make it more interesting.
Over the second year research became
so important to achieving a product which was
realistic and is now like my own
distributed on on youtube as a real life media text of
its own.
Real life media
texts like advertising film
posters were able to help me develop my
Photoshop skills further because I was able to
push myself with the ‘colour
burn’
filters and want to create the scary atmosphere of my trailer from
just an image and
text which I found really fun.
Research into film magazines allowed me to develop my
work from AS level so much
further because I was able to produce a high
standard piece of work in two weeks this
year when the magazines took over 3
months last year which shows how much my
skills have improves just by
being able to constantly refer back to real life media texts
for inspiration
and even colour schemes
that work well together such as black and red
which in the first year I just found
experimenting with. Research into horror trailers
allowed me to recognise
different styles of film and how we like Alfred Hitchcock
could be an auteur
creating new angles and ideas using generic conventions as well
as
unconventional representations that I have picked upon when watching films
and
analysing certain techniques which I have then attempted to do in Final Cut
Pro when
editing certain shots together to create collision cutting and changes
in pace which my
trailer does extremely well. I was inspired initially by the
hand held camera in the
trailer REC and the fact I want as an auteur to change
the stereotyped representations
to be able use a female psycho killer.
Research
also allowed me to produce text and intertitles that shook in order to
capture
my audience but narrating the story slightly so the shots when together
made sense.
Research into types of camera movements needed were really helpful
and allowed me
to completely change the pace with tracking shots and handheld
camera which I
noticed was used in Silent Hill and American Werewolf in London
which I analysed
and placed on my blog for reference as some pieces of footage
I wanted to recreate
including the final girl representations.
EAA 8
EG 8
T
4
(20)
- Showing how the improvement has taken place
- Use of correct terminology
- References of films and mediums which helped influence their work
- Their research has helped their final piece.
Explain
how your research and planning skills developed over time and contributed to
your media production outcomes. Refer to a range of examples in your answer.
During
the first year of the media coursework, I was required to produce a film
opening for my media portfolio, whereas my second year task was to create a
music video of any type. The genre we had chosen for our film opening was a
horror because as we found out from our focus group and questionnaires, this
was the most popular genre and therefore we thought it was fitting to include
this genre. The music video genre was of an indie theme because when looking
for different songs, the ones that we were able to picture a video alongside
was mainly of the indie genre.
In
the creation of the task in the first year, I was enabled to research different
aspects of previous films already made- for example my timed analysis. The
examples I used for my timed analysis included Annabelle, Insidious and Child's
play. However, unlike this year, the way I gained all three of my timed
analysis' was through different people in the group- we each did one timed
analysis. Now looking back at my timed analysis from last year, I do not think
I went into nearly enough detail in order to help the production of my work.
For example there was a lack of key terminology such as camera
settings- establishing shot, pull focus, panning shot etc. However, for
the music video, myself and the other person in my group each individually
completed 3 timed analysis’. I thought this was much more successful as it gave
me more diverse examples of what I should be including in my final music video
piece. The second year also differed from the first year research because this
time every time there was a new shot, I recorded it down which subsequently has
helped my progression in the creation of a media piece because I have been able
to pull lots of ideas together to form a final production.
Another
way I planned the creation of my film opening last year through the use of
focus groups and questionnaires. I found these successful in the production of
my media piece last year because it showed me what my target audience would
like and expected to see within a horror video, through the use of open
questions, I gained lots of data in order to help sort out the main ideas. For
example; “What do you think of our idea?” which I personally do not think is a
useful question because it shows the audience didn’t have any input of the idea
which was chosen. However, this differs from my use of focus groups and
questionnaires from this year because I relied a lot more on my answers I
received in order to create a music video my target audience would appreciate
and therefore watch. An example of this was through the use of closed ended
questions, I was able to gain fixed quantitative data which has been much more
useful that the qualitative data in which was received last year. For example- what
idea is your favorite? What digipak is your favorite? Furthermore, questions in
my online surveys included my audience to choose their favorite idea and the
idea that was more favorable was the idea that was chosen; unlike last year how
I picked the idea that I had wanted because I thought that was the best one,
without any audience ideas.
Furthermore
my research and planning has developed overtime because I believe the use of
textual analysis were included much more in the creation of my work in the
second year of a music video than they were in the first year for my film
opening. Much like the timed analysis, last year my group spilt the number of
textual analysis between us so we each individually looked only at one film in
deeper detail. Although through the research of the music videos in the second
year, I gained a wider use of examples of mise-en-scene, lighting props and
camera angles to include. For example, the detailed textual analysis I done on
Wolf Alice “Fluffy” I looked at aspects such as the key selling points and the
target audience; The audience for this music video would have been the fans of
those who were shown across the video- the band.
Real Media Conventions:
Horror conventions...
Slow zoom
creepy music
creepy props
Quick jump shots
creepy locations
Youth conventions...
Smoking
"Dirty" locations- parks
fast paced shots
hand held shots
drinking
Horror conventions...
Slow zoom
creepy music
creepy props
Quick jump shots
creepy locations
Youth conventions...
Smoking
"Dirty" locations- parks
fast paced shots
hand held shots
drinking
Hello Fern overall a good start, please try to ensure that you identify SPECIFIC examples from which to show how the use of this text in for example secondary research has influenced the final production. show how you have analysed the text and create an argument based on theory as to why it was was used. e.g. the use of the enigma code in a film might be used to create suspense you can then link the enigma code to barthes..
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